Pic-A-Boo — A mobile-first app for choosing the best photo with help from friends: create a poll, share the link, friends vote in under a minute with no account.
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Consumer app

Pic-A-Boo

  • App design
  • UX research
  • MVP validation
Role
Industry
Year
Product strategy, App design, UX research
Consumer app
2023

Project overview01

Choose your best photo with help from friends.

Choosing between eight near-identical photos is a genuinely common problem, and the existing answer is spamming a group chat. Pic-A-Boo makes it a poll: create it, share a link, get an answer.

We led the design and the research behind it. The interesting work was scope discipline: deciding what this product refuses to be.

The challenge02

Every feature we could imagine pulled towards becoming a photo platform. Accounts, albums, profiles, history. Each one would have killed the thing that makes it useful, which is that a friend can vote in forty seconds without installing anything.

At a glance03

The problem, and what changed

  1. Why it stalls

    Choosing a photo happens in group chats that were never built for a decision: images scattered across replies, opinions to reconcile by hand, no result at the end.

  2. Decision flow

    Voting takes no account and no download, polls expire after 72 hours, and a question is attached to every poll so the answer carries context.

  3. Voting surface

    The voting screen was designed before the creation screen: swipe, comment, mark the best, then a result that shows who chose what and why.

Scope of work04

What the work covered

  • No account for voters, ever

    The person voting is doing you a favour. Anything that asks them to sign up spends goodwill you do not have.

  • Constraints that keep it a decision, not an archive

    Eight photos per poll and a 72-hour lifespan. Both limits keep the product a temporary decision tool, which is the behaviour worth validating first.

  • Design the voting screen before the creation screen

    Most people meet this product as a voter, not an author. That screen got the attention.

  • Results that read at a glance

    Best and second best, with the voters who chose them. Enough to decide, not enough to argue about.

What we built

A mobile upload flow, poll creation with a custom question, a shareable link, and a voting experience where the voter only types a name. Comments live on each photo, the poll expires after 72 hours, and the MVP caps a user at ten polls a month.

Home with active polls and vote countsCreating a poll, capped at eight photosEmpty state prompting the first poll
Creating a poll: pick the photos, write the question, share the link.

Voting without an account

The invited friend opens the link, sees who invited them, and starts voting. No signup, no download. Every second of friction before the first vote is participation lost, so the flow removes all of it.

Voter welcome screen: invited by a friendVoting: swipe photos, leave a commentPhoto marked as the best, ready to send
The problem was never the channel. None of them were built to make a decision.

Results with the reasoning attached

A poll does not end in a ranking. Each photo shows who picked it and what they said, and the creator sees the winner together with the argument for it. Knowing why a photo won is worth more than knowing which one did.

Choosing among the photos in a pollResults: best and second best with voter avatarsVotes and per-photo comments
From choosing to results: who voted for each photo, and what they said about it.

Outcome

  • A defined MVP with deliberately narrow scope: a social decision tool, not a photo platform.
  • The 72-hour window and poll limit make real behaviour measurable before anything scales.
  • A complete flow designed end to end, from empty state to shared result.

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